Sneh Asha Foundation

Our Work

From learning a skill
to using it independently

Digital Literacy gives students structured time to practise on computers, with teaching that helps them move from watching a demonstration to completing a task themselves.

Student drawing on computer in digital literacy class

Learning Moment 01

The first opportunity
to use a computer regularly

For many students, school is their first opportunity to use a computer regularly. The programme brings teaching and practice together so students can move beyond watching a demonstration and begin completing tasks themselves.

Learning Moment 02

A teacher, a timetable
and time to practise

A computer-learning environment becomes more useful when students have a teacher, regular learning time and lessons that build on one another. Sneh Asha works with schools to establish or support this environment within the school day.

The model brings together computers, connectivity, classroom equipment and a two-level curriculum.

Students using computers with teacher
School environment supporting digital learning

Learning Moment 03

Skills that grow
step by step

The curriculum is structured across two levels. Students begin with computer parts, keyboard and mouse use, managing files, documents, presentations, spreadsheets, basic internet use and safe online behaviour.

As they progress, students work with more advanced documents, spreadsheets and presentations, online research, Canva and an introduction to AI and responsible digital tools.

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The aim is not simply to give students access to computers. It is to create the conditions in which they can practise, build familiarity and gradually use digital tools with greater independence.

Digital Literacy

Turning Access
Into Everyday Digital Confidence

For many students, school is where they first get the chance to use a computer for themselves.

Sneh Asha’s Digital Literacy programme brings structured computer learning into municipal and government schools across the Mumbai Metropolitan Region. Designed for students in Grades 5–10, the programme combines a dedicated computer teacher, practical classroom sessions and regular assessments so students learn by actually using digital tools, not just watching them being used.

Lessons take place during the school day and combine demonstrations with hands-on tasks. Attendance, classroom observations, baseline assessments and endline assessments help the team understand student progress and identify where schools may need more teaching time, equipment or support.

Impact & Reach

Digital Literacy at a Glance

Digital Literacy assessment · Mumbai cohort · Academic years 2024–2026

0Computers

recorded across the 15 assessed schools

0.0%

Average Baseline Score

0.0%

Average Endline Score

+0.0Percentage Points

Improvement in mean assessment scores

Source: ProjektAnalytics Technologies Private Limited, April 2026 assessment.

What Students Learn

Building digital skills step by step

The programme moves from basic computer use and essential digital tasks to more advanced and practical use of technology.

01Level 1

Building the Basics

Students begin with computer parts, safe start-up and shut-down, mouse and keyboard use and file management.

They then learn to work with:

MS Paint
Microsoft Word
Microsoft PowerPoint
Microsoft Excel
Basic internet use
Safe online behaviour

The focus is on becoming comfortable using a computer and completing simple digital tasks independently.

02Level 2

Applying Digital Skills

Students move on to more advanced and practical use of digital tools, including:

Advanced documents
Spreadsheets
Presentations
Online research
Canva-based design activities
Introduction to Artificial Intelligence
Responsible use of digital tools

At this stage, students begin using technology not just as a subject to learn, but as a tool to research, create and complete everyday tasks.

How Learning Is Tracked

From baseline to endline

Attendance, classroom observations, baseline assessments and endline assessments help the team understand student progress and identify where schools may need more teaching time, equipment or support.

01

Baseline

Understand where students begin.

02

Practice

Follow attendance, classroom participation and practical work.

03

Endline

Understand learning progress.

April 2026 Assessment

A clearer picture of learning progress.

The April 2026 external assessment reported that average scores rose from 49.3% to 73.0%, a gain of 23.7 percentage points.

Its 15-school Mumbai cohort reached 11,980 students across academic years 2024 to 2026. These results apply to the cohort and period covered by the report.

The assessment also reported that the proportion of students scoring below 40% fell from 29.7% to 5.3%, while students in the 80–100% score band increased from 5.0% to 44.1%.

Baseline

0.0%

→

Endline

0.0%

Baseline+23.7 percentage pointsEndline

0

Schools

0

Students reached

The assessment also identified differences in teaching hours and computer availability between schools. Those differences help identify where additional equipment or classroom time could support delivery.

Source: ProjektAnalytics Technologies Private Limited, April 2026 assessment.

Support Digital Learning

Help create a place where students can learn by doing.

Partners can support a new school lab, annual teaching and maintenance, additional computers or a longer-term programme combining infrastructure and instruction. We develop the scope after reviewing a school's readiness and needs.